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View Full Version : Flash Player for ICS 4.0
DaveC
16th December 2011, 11:15 PM
Flash player is now out and available from the market
Hands0n
17th December 2011, 01:34 PM
Ah Flash. The malware that just won't die :) :rolleyes:
I don't use Flash on any of my kit (Mac or smartphone) and don't miss it one bit. When I have loaded it up the result has been a halving [or worse] of battery life. So to me it is nothing more than malware of the first order.
But I can understand folk using it if they're somehow wedded to the technology.
miffed
17th December 2011, 02:08 PM
LOL - the whole flash thing is funny.
I think Apple sort of did Adobe a favour by refusing to play ,as the anti-apple brigade grasped it and turned it into the Holy Grail of a Smartphone / Tablet features (along with Copy & Paste :D )
Blackberry pretty much based all their marketing drivel around the fact that the Playbook had flash, and we all know how much that turned out to impress people ? (look out for Playbooks in the bargain bins at a Tablet shop near you !
......Meanwhile Microsoft realised it was a dead horse and stood up and said "Well , actually Apple are right , we are going to do the same as them "
And then there are the Nokia / Symbian die hards ... Who are having to swallow their pride and leave Flash on the "Burning platform" and follow suit !
Indeed most of the anti-Apple set that dismissed you could have a web experience without flash, have U-turned and binned it , I wonder if Android will eventually follow suit ?
...Th
Hands0n
17th December 2011, 02:31 PM
I think that a significant issue with Flash is that it is all too easy to create media that consumes horrendous CPU cycles and thus battery consumption.
A good example would be the Sky logo on the sky.com website (top left corner). It is a small animated bit of Flash that consumes upwards of 25% CPU using any browser and OS you like. It also grabs 600MB of RAM for Shockwave Flash to operate in.
I don't allow Flash on my smartphone anymore, it used to see my Google Nexus S with Gingerbread require a charge less than halfway through a day. Removing Flash I was able to achieve more than a full day of use.
The Mullet of G
21st December 2011, 11:13 AM
I think that a significant issue with Flash is that it is all too easy to create media that consumes horrendous CPU cycles and thus battery consumption.
A good example would be the Sky logo on the sky.com website (top left corner). It is a small animated bit of Flash that consumes upwards of 25% CPU using any browser and OS you like. It also grabs 600MB of RAM for Shockwave Flash to operate in.
I don't allow Flash on my smartphone anymore, it used to see my Google Nexus S with Gingerbread require a charge less than halfway through a day. Removing Flash I was able to achieve more than a full day of use.
I went to sky.com and it had literally no impact on my CPU, I think one of the cores registered about 2-3% for about a second or so, also it only took about 60MB. The moral of the story here is that my computer > Flash and it is also > Sky. :)
Flash has been a ropey old dog from the outset on mobile platforms, the issue for me isn't so much about battery hit, its the actual performance of Flash thats the problem. Adobe seemed unable to scale Flash effectively to work on the hardware at hand, meaning the user experience was generally horrible. Sadly Adboe are a company who have made a business out of offering people a bad user experience.
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