Hands0n
17th November 2009, 08:00 PM
I have, of late, thought of Google's Android as being something akin to the biblical Tower of Babel. On HTC-only hardware the OS has proven itself to be a worthy challenger to the iPhone OS. But as additional manufacturers give us their interpretations of the Google Android OS there is a whiff of corruption in the air. What was initially a solid platform for developers and users alike is beginning to look a bit raggedy around the edges.
Already we have a situation where Android handsets exist in its 1.5, 1.6 and soon 2.0 versions. There is some evidence of apps not working well across the different versions - and on Android Market you can even find apps that are versioned to the different OS versions. All of this may seem fine to the initiated, the more technical among us. But for the vast majority of the public it is going to lead to confusion and upset.
The following short article lays out the situation reasonably succinctly. Where is this variety going to lead? I'd hate to see it collapse under its own weight, and for Android that is unlikely. But one has to wonder where this is all going to lead.
Uh, oh. Looks like theres trouble in Android land. The rapid growth of Googles smartphone OS is causing developers conniptions as they struggle to support multiple versions of the OS and different hardware configurations. With more than a dozen Android phones on the market, all the different configurations are leading to serious platform fragmentation, Wired.com reports:
A slew of problems have made managing Android apps a nightmare, they say, including three versions of the OS (Android 1.5, 1.6 and 2.0), custom firmware on many phones, and hardware differences between different models.
For users, it means buggy apps that sometimes wont work on their hardware at all. One developer tells Wired.com that instead of concentrating on adding new features, he spends all his time making sure his apps work on all the different hardware and software configurations.
Looks like Google might be wandering into Microsoft territory. Microsoft had exactly the same problem with its now-discontinued Plays For Sure music-player platform, which became known as Plays For Shit because of the difficulty supporting multiple hardware and software configurations.
Just goes to show that theres distinct advantages over owning both the hardware and the software, like Apple. Apple has released just three different hardware versions of the iPhone, and does a pretty good job of making sure most iPhone owners are running the latest software. In addition, the tightly-controlled App Store ensures a high-level of software compatibility. Even Android developers say its a good idea, according to Wired.com:
For developers, Apples autocratic ways may be frustrating, but they can pay off.
Apple maintains an iron grip on what they do and theres an advantage to that, says Kelly Schrock, owner of Fognl, which has three apps on the Android market. IPhone developers dont have to worry about fragmentation and creating apps for the iPhone is much easier.
Source: http://www.cultofmac.com/report-google-suffering-microsoft-like-headaches-with-fragmented-android-platform/21458
Already we have a situation where Android handsets exist in its 1.5, 1.6 and soon 2.0 versions. There is some evidence of apps not working well across the different versions - and on Android Market you can even find apps that are versioned to the different OS versions. All of this may seem fine to the initiated, the more technical among us. But for the vast majority of the public it is going to lead to confusion and upset.
The following short article lays out the situation reasonably succinctly. Where is this variety going to lead? I'd hate to see it collapse under its own weight, and for Android that is unlikely. But one has to wonder where this is all going to lead.
Uh, oh. Looks like theres trouble in Android land. The rapid growth of Googles smartphone OS is causing developers conniptions as they struggle to support multiple versions of the OS and different hardware configurations. With more than a dozen Android phones on the market, all the different configurations are leading to serious platform fragmentation, Wired.com reports:
A slew of problems have made managing Android apps a nightmare, they say, including three versions of the OS (Android 1.5, 1.6 and 2.0), custom firmware on many phones, and hardware differences between different models.
For users, it means buggy apps that sometimes wont work on their hardware at all. One developer tells Wired.com that instead of concentrating on adding new features, he spends all his time making sure his apps work on all the different hardware and software configurations.
Looks like Google might be wandering into Microsoft territory. Microsoft had exactly the same problem with its now-discontinued Plays For Sure music-player platform, which became known as Plays For Shit because of the difficulty supporting multiple hardware and software configurations.
Just goes to show that theres distinct advantages over owning both the hardware and the software, like Apple. Apple has released just three different hardware versions of the iPhone, and does a pretty good job of making sure most iPhone owners are running the latest software. In addition, the tightly-controlled App Store ensures a high-level of software compatibility. Even Android developers say its a good idea, according to Wired.com:
For developers, Apples autocratic ways may be frustrating, but they can pay off.
Apple maintains an iron grip on what they do and theres an advantage to that, says Kelly Schrock, owner of Fognl, which has three apps on the Android market. IPhone developers dont have to worry about fragmentation and creating apps for the iPhone is much easier.
Source: http://www.cultofmac.com/report-google-suffering-microsoft-like-headaches-with-fragmented-android-platform/21458