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View Full Version : 'Smart' phones, stupid punters?



Hands0n
14th July 2006, 10:15 AM
Blimey! I could have written some of this myself :D

The Customer experience is not exactly easy, nor trivial to the punter who is not a technophile. Expectations are not often met (I'm being very kind here!) where the hype exceeds the reality by a large degree. Does the UK mobile phone industry lightly accept that £54M bill it currently spends by not handling the issues? How much would it cost them to get it right instead? Surely not £54M, otherwise we are all doomed to continued poor experiences in perpetuity.

Give me £1M of that £54M a year and I'd get the problem sorted out. Loss into profit within a year? Not so hard to do. Make the Customer satisfied by giving them something that really does work out of the box - stop beta testing on live punters - make everything in the portfolio work properly or get rid of it - back it up with a decent CS experience and the punters will be banging on your front door.




The frustration of trying to lead a turbo-cool MobileLifestyle™ has been revealed in all its button-bashing, customer service monkey-abusing lack of glory.

A survey* of 15,000 "faulty" devices by mobile data provider WDSGlobal found 63 per cent of the one in seven new phones which are returned have nothing wrong with them.

Given each return cost operators at least £35 to test, refurbish and repackage, the bill to the UK mobile industry is estimated at £54m, with the global cost weighing in at a profit-denting $4.5bn.

WDSGlobal communications chief Doug Overton said: "The mobile phone has become the poor relation to its consumer electronic cousins - MP3 players, digital cameras and mobile gaming devices all generally provide a more fulfilling out-of-box experience to the consumer."

Marek Pawlowski, mobile user experience analyst at PMN, describes the findings as "not particularly surprising". The expontential surge in take up of mobile devices has not been matched by data services, which have more limped up a linear revenue curve.

Punters expect a negative experience when buying a new phone. Apologists would argue that a modern mobile phone is closer in complexity to a laptop than an iPod, so a less intuitive user experience is inevitable.

However, so much has been staked by operators on making a success of becoming content providers and providing more services than just voice and text messaging. The risk of the value-added side of the network business now being tainted with the IT nightmare brush must be a paramount concern within the industry.

A big part of the problem lies with retailers, many of whom do not furnish staff with the expertise to advise punters properly. A mystery shopper survey found just 20 per cent of assistants were able to provide even a moderately competent description of the benefits a BlackBerry could offer. Orange is trialing a new model for its high street stores in Notting Hill, incentivising staff on how much buyers use data services once they have bought a phone, rather than paying commission on the sale itself.

Email is still the underexploited killer app for mobile data. MMS has never taken off, and six years down the line, looks like it never will. A £50 bet one industry insider made that it was doomed to failure has been called in. Perhaps networks are hoping users will pool their communications when their quadruple-play offerings touch down and so passively simplify the set-up process for mobile email.

Efforts by Vodafone to support mobile email for businesses, like dedicated expert support staff, are countered by a very "hit and miss" experience for consumers, Pawlowski said.

Overton agrees problems lie within networks as well as with GCSE-lite shop staff. There is a lack of communication between product development, which fulfills its brief by constantly churning out new offerings, and customer support.

The complications of dealing with the ensuing chaos of new settings, over-air updates, and dealing with dissatisfied users is divorced from development. Eerily, WDSGlobal's services are sold on the idea of cutting support costs.

Pawlowski says no matter where the problem sits, what matters is the user experience is broken, and the responsibility for that will always ultimately lie with operators. On all fronts there is "a long way to go". ®

*The survey of returned phones was conducted on customers of "one of the top three retailers in the UK". Spookily, Tesco mobile is "powered by WDSGlobal".

Article Source: http://www.theregister.co.uk/2006/07/13/no_fault_found/



A few other thoughts:



Email is still the underexploited killer app for mobile data.


Oh, how hard is this to do set up and do? One may be able to blame the manufacturers as much as the operators. But simply, high mobile data charges have been the Poison in this soup. The mobile network operators have done little to promote such data usage. Half-baked ideas have come forward, but the familiar and true means of using eMail when mobile have been mired in difficulty and cost. Only in recent times, with data bundling emerging, are the financial penalties to using data for eMail becoming less. Much more needs to be done.



MMS has never taken off, and six years down the line, looks like it never will.


Cost and complexity are the root cause yet again. Marketing MMS has been difficult, how do you exactly sell such a general purpose facility. Photo messages? Yes, well, is all rather quaint really, but not exactly easy to do. Cumbersome, clumsy, fault prone, not even guaranteed delivery, and yet again those stupidly high charges. Why? It really does not cost more to use capacity and features that are under-used or spare anyway. A better service? Really? Says who? Obviously not the Customer who stays away in droves. And still the mobile network operators do not learn that simple little lesson. Make it easier, make it work, make it reliable, don't charge a premium for it, and promote it in all of its different ways (music, audio, image, text). Indeed, why not make it an evolutionary replacement for SMS text and all of its limitations? Surely SMS has had its day already! For as long as MMS is the poor cousin of SMS it will always be in the doldrums - languising around in the distant hope that someone will actually use it now and then.

3g-g
14th July 2006, 10:47 AM
Reading the article it makes me think that "us" here at Talk3G are in the ever decreacing minority, I know we want SIM/branding/Operator free everything however as we move onwards I think it's going to become ever more difficult to have the handsets we want the way we want. £54M is a lot of cash to be, to put it polietly, pouring doun the drain, and I think the operators have already realised this with the ever increacing branding of the handsets. If they can make every handset the same to use, all the buttons doing the same thing, same homescreen then they'll be on the way to stopping customers sending good hardware back for no reason. My Mum has been the prime example of this, when her new Samsung arrived it was the same UI as the previous Moto that she had, and as a result everything was up and running, texts being sent, calls being made in a matter of minutes.

maxspank
14th July 2006, 01:15 PM
The problem is that people don't read their userguides, they expect to take the handset out of the box and do everything on it, they'll play around for a couple of hours, the battery will die, they'll charge it for a couple of hours and the battery will die again, so they call up CS to get a replacement, because they haven't read in the userguide you should charge for 12 hours.

Also people wonder why they can't make video calls, and use other 3G services 9/10 they don't have coverage but will think its something wrong with the phone.

Vodafone have stopped doing replacements for core/medium value customers, and instead arranging for a repair because of the fact that most of the time when the handset id received back there's nothing wrong with them.

Ben
15th July 2006, 10:39 AM
Can you blame people for not reading the userguide? They're generally poor and badly written with no logical way to quickly find the desired information and nobody wants to read those things cover to cover. Perhaps a 'tips' system, like is seen on many PC applications to facilitate rapid learning, would be a appropriate on mobiles to give customers detailed information on each function as they find it. Nokia do this, to an extent, but it's largely ineffective - the idea needs to be extended and improved.

An end-to-end user experience is difficult when handset manufacturers are greedy and mobile operators are far far greedier. Add in the raft of other parties looking to make a buck (or fifty, or more) in the various mobile suppy and return chains and it becomes easier to see why not only user experience is neglected but why it is hard to establish in the first place.